Case Study: Spumante

Time freeze VFX shot — DeGrain, DeRolling, Undistort, Camera & Object Tracking, Fluid Simulation, Rendering.

Original Shot

Spumante Original Shot Preview
Camera Canon 7D — CMOS 22.3 × 14.9 mm
Crop Factor 1.6×
Optic Sigma 10-20mm F4-5.6 EX DC HSM
Shooting Optic 10 mm F4.0

Pipeline Overview

Spumante is a time-freeze VFX shot. The full pipeline included: DeGrain, DeRolling (rolling shutter correction), Undistort, Camera Tracking, Object Tracking, Fluid Simulation, Maya Scene Setup, and Fluid Pass Rendering.

The Sigma 10mm ultra-wide lens introduced significant lens distortion requiring careful undistort calibration before the camera solve. The fluid simulation was rendered as a separate pass and composited in Nuke.

Adopted Workflow

  1. Log Conversion & DeGrain: Removing digital film noise from the Canon 7D plate to improve solver feature visibility.
  2. Rolling Shutter Correction: DeRolling the plate to eliminate skew caused by the CMOS sensor scan speed.
  3. Lens Calibration: Constructing a radial undistortion map using a checkerboard calibration grid in Nuke.
  4. Dual Solving Phase: Solving the static 3D camera trajectory first, then tracking the dynamic object markers on moving props.
  5. Fluid Dynamics & Render: Simulating liquid flows in Maya, rendering a raw pass, and compositing everything back into Nuke.

Production & Tech Passes

Rolling Shutter

Spumante Rolling Shutter Preview

Checkerboard / Undistort

Spumante Checkerboard Undistort Preview

Degrain

Spumante Degrain Preview

Fluid Pass

Spumante Fluid Pass Preview

Reference Image Gallery

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