Case Study: Interior Render

Shading, lighting, rendering, and compositing an architectural interior using Mental Ray and Nuke.

Final Still Composite

Interior Render Final Composite
Software Maya | Nuke | Photoshop
Render Engine Mental Ray 3.8
Shading Pipeline mia_material_for_passes
Compositing 100+ Render Passes

Project Objective & Setup

The goal of this project was to achieve an advanced interior architectural render using a linear workflow. The final image is built out of more than 100 composited passes, giving granular aesthetic control over reflections, refractions, diffuse color, and ambient occlusion levels.

A linear workflow was maintained by pre-correcting gamma curves for textures and shading elements inside Autodesk Maya. The scene was rendered using raw 32-bit floating-point OpenEXR and TIFF image sequences to preserve full dynamic range.

Technical Workflow

  1. Shader Configuration: Utilizing mia_material_for_passes with Mental Ray production shaders to output dedicated lighting variables.
  2. Indirect Lighting: Resolving diffuse global illumination using Final Gather with high-density indirect ray parameters.
  3. Compositing Integration: Rebuilding the beauty pass in Foundry Nuke by mathematically adding reflection, diffuse direct, indirect lighting, specular, ambient occlusion, and refraction passes.

Compositing Passes & Still Gallery

Diffuse Indirect Pass
Direct Lighting Pass
Reflection Pass
Specular Specular Pass
Ambient Occlusion Pass
Shadow Pass
Incandescence Pass
Z-Depth Pass

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